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ctf_aerospace 
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Joined: Thu Sep 25, 2008 1:18 pm
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Post Re: ctf_aerospace
Thanks guys!

I've made a walktrough/tips&tricks PDF document about my map esplaining some of the backstory for it as well as the best strategies players have found. It's very cool check it out!

You can download it here: Aerospace strategy report


Sun Oct 19, 2008 11:32 pm
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Prefect
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Joined: Mon Mar 03, 2008 5:32 pm
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Steam Name: decepticreep
Post Re: ctf_aerospace
nice pdf. iv not enjoyed a ctf map so much since ut. great banter. im lovin how much u seem to take in feedback and stuff 2. keep up good work :D :D :D ill look to feedback more soon 2

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Mon Oct 20, 2008 2:37 am
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Steam Community ID: 76561197989793
Post Re: ctf_aerospace
LOL! Those coffee cup marks are really great :D
Really nice document :geek:

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Mon Oct 20, 2008 5:40 pm
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Joined: Thu Sep 25, 2008 1:18 pm
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Post Re: ctf_aerospace
Thanks guys, I'm glad you enjoyed it!

Meet ctf_aerospace beta 3!

I have just released the latest version of my map and I hope you guys like the changes. This time most of the bugs you guys found where fixed and there are also some other improvements. Check the changelog below for a list of changes:

- Removed the collision for the hangar cables holding the platforms
- Added various pick-ups around the map according to the following list:
---- Large Ammo crate on the raised platform in the cave
---- Medium Ammo and Health pack on the back of each base
---- Small Ammo and Health pack in the middle of the wooden walkway in front of the cave entrance
---- Added a medium ammo pack in front of the tires outside the hangar
---- Upgraded the small ammo pack on top of the hangars to a medium one
- Added playerclips to the edge of the cave pits to prevent "sliding" in the pits of death
- Added playerclips to the crystal areas in the base to prevent getting stuck
- Completely reworked the inside of the hangar so that it's less cluttered and confusing
- Added the waterfall sounds (I removed them by accident)
- Added playerclips to all stairs to prevent bumping
- Added a nobuild area to the waterfall platform
- Raised the stalagmites so you don't bump your head on them
- Made the rocks on top of the blue hangar solid
- Fixed the Red base skywalking
- Tweaked the redbaron model to improve performance
- Fixed the place behind the waterfall where a player could get stuck
- Fixed the place by the trees where a player could get stuck
- Added unbreakable glass to the last window of the side top row on the intel room
- Miscellaneous graphics fixes and improvements

And you can download the map from these two mirrors:
TF2Maps.net Forums - ctf_aerospace_b3
FPSBANANA - ctf_aerospace_b3

If you are not familiar with my map:
You can check more screenies and some more info at these links:
My portfolio (updated!) -> Arhurt's level design
Photobucket map gallery (tons of pictures from all versions) -> Arhurt/ctf_aerospace - Page 1 - Photobucket - Video and Image Hosting
Development thread (as much detail as you can get)-> [WIP] ctf_Aerospace - TF2Maps.net Forums

Don't forget to check out the walktrough/tips&tricks PDF document about the map, explaining some of the backstory for it as well as the best strategies players have found. It's very cool check it out! You can download it here: Aerospace strategy report

As usual, if you would put it on the server it would be awesome!

Any suggestions, compliments and criticizm is welcome.


Fri Oct 24, 2008 4:40 am
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Mein Führer! I can walk!
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Joined: Tue Dec 04, 2007 11:39 pm
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Steam Name: [QBS]Dr.Strangelove
Post Re: ctf_aerospace
.
[scout]now this is what i'm talking about[/scout]

8-)

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Fri Oct 24, 2008 10:04 am
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Post Re: ctf_aerospace
Good work fella - look forward to playing the new version as soon as possible.

Big bonus points for the pdf - very nice and useful too!

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Fri Oct 24, 2008 1:42 pm
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Post Re: ctf_aerospace
going on the rotation tonight :) very nice indeed!

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Thu Oct 30, 2008 3:03 am
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Steam Name: Hentai
Post Re: ctf_aerospace
This map is terrific, the shorter version is even more focused on fighting :D
Sometimes i forget to battle and you can see me watching the beautiful scenery and the planes evolutions :lol: :lol:

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Thu Oct 30, 2008 4:30 am
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Post Re: ctf_aerospace
B3 now on all servers and added to the current teamplay map rotation (Replaced beta 1 :shock: )

Look forward to playing it 8-)

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Thu Oct 30, 2008 12:24 pm
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Post Re: ctf_aerospace
Hentai wrote:
This map is terrific, the shorter version is even more focused on fighting :D
Sometimes i forget to battle and you can see me watching the beautiful scenery and the planes evolutions :lol: :lol:


:lol: :lol: :lol: :lol: :lol:

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Thu Oct 30, 2008 2:04 pm
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Joined: Thu Sep 25, 2008 1:18 pm
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Post Re: ctf_aerospace
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Time for an update!

Beta 4 is out! get it here:
http://www.fpsbanana.com/maps/73575
http://forums.tf2maps.net/downloads.php?do=file&id=376

And here's the list of changes:

- Added a small building to the side of each hangar with ammo and health.
- Closed off the path closest to the cliffside by the hangar yard forcing enemies to come by the front of it.
- Created a small alcove for engineers in front of the Hangar with a Full ammo pack and cover to set up sentries outside.
- Added a large ramp in front of the hangars to create more varied height gameplay in that area and provide more options for entering the hangar.
- Added a narrow ramp from the lowest bridge across the chasm to it's roof so players have the option of going up the three paths there as well as going down.
- Added cover behind the billboards atop the shacks.
- Added a set of wood planks to the walkways across the chasm to help players manevour without jumping and falling down.
- Added a small healthkit to the top of the main hangar to help the flying demoman for the great damage they take upon landing.
- Added a set of props to the side of the spawn exit so that enemies will be less hidden when spawncamping.
- Moved the planes inside the hangar so that there is more space for engies to place their teleport entrances hidden from enemies.
- Bug fix: Neither the intel or Stickybombs will be able to hide behind the cliff rocks. The bombs will bounce off and stick to the ground until I find a better fix.
- Bug fix: Players no more die instantly after falling down from the bridge in the chasm. It's still a deathpit, but there is a chance for a lucky double or rocket-jump.
- Minor improvements to graphics all around and minor optmization.

Take a look and tell me what you guys think!


Sat Dec 13, 2008 4:35 am
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Mein Führer! I can walk!
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Joined: Tue Dec 04, 2007 11:39 pm
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Steam Name: [QBS]Dr.Strangelove
Post Re: ctf_aerospace
.
:shock:

8-) downloading now 8-)

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Sat Dec 13, 2008 3:52 pm
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