
Re: Cheers to all. 2008 will go down as a great year for gaming!
can only echo Stitch*626* sentiment, 2008 was probably the best year in gaming since my parents got my brother and me a Super Nintendo for christmas.
I just checked, I registered on the 23rd of December 2007 on the forum, so I get at least my first forum birthday before the lights go out.

Nature made me more of a follower than a leader so I shied away from takeing too much responsibility like server admin rights or the lnc team, that made it easier to walk away from the playground when real life reared its ugly head. But it was always nice to know that I could allways come back and find some mates having fun.
This holiday season dropped an epic load of great new games and I guess most of us experienced at some point some kind of burn out playing TF2 (I just got back into the game in the last two weeks). Seeing the Teamplay server empty for most of the time at the end was sad but I agree with closing it down. Too many resources tied up without much gain. The times we fill the server its still awesome, but those moments do not happen all that often anymore.
And a clean cut is preferable too watching it wither away and die over a long time in my opinion.
Over the next few weeks I'll try to add more of the regulars too my friends list, so we can have some spontaneus gatherings like tonight (some of the guys started playing on a server till a sizeable number of playground regulars logged in there too and after we broke it we moved to the cp server).
Things I would've missed without the playground:
- Messing around with paint programms like the Gimp. All that talk about sprays and playground logos got me to try some stuff myself and that turned out to be one of the most usefull and fun things I learned on a computer ever.
- The desire to be at the top of my game because I don't want to let my teammates down. That feeling just doesn't happen on some random 32/insta respawn server.
- Some decent fps skills, I came to this game genre after a really long break (Duke Nukem 3d was the last one, at the time nobody used wasd and we just started experimenting turning with the mouse

). You grow with your opponents and the level of play was always pretty high. You don't find demos like Honsou, Heavies like Bundy, spies like Soda, soldiers like Spudd and medics like Hentai to name but a few on your average public server (at least not all in the same game) and this concentration of awesome players helped my game alot.
- The knowledge that I can't type under pressure. Ingame I managed on average 1,5 words between typos. 'sopy scoiut'
- Community maps. Without the awesome mappers on the playground I maybe would've only played a few rounds of lazytown/warpath/orange before sticking with the stock maps.
But now I like checking out new maps and seeing a few maps on the playground go from early alpha stages to release helped me appreciate all the hard work that went into building them.
And it gave me some skills to better evaluate if a map is fun and mechanically sound.
- All in all a huge amount of fun. The playground was the place were quality gaming was guaranteed and you could have a loosing streak and still have a laugh.
Good times, I wouldn't have missed it for the world.